The first category falls into the domain of “harmless if somewhat pointless.” Looking at the games already on offer in Tesla cars, many of them are ports of classic Atari arcade titles such as Missile Command and Centipede, although some more recent games such as Cuphead, Fallout Shelter and Beach Buggy Racing 2have also been adapted. These car-based games fall into three broad categories: Those that use a car’s center touchscreen for casual gaming recreation while the car is parked those that co-opt the cars’ controls in some way, so that, for example, a virtual racing car can be controlled by a real steering wheel, also while parked and finally, the as-yet-not-implemented idea that augmented reality and other games could be integrated into the active driving experience. So why not lean into the computery nature of the modern car and use it for more than just driving around? Don’t take yourself so seriously: Use this machine, when safely parked, for having some fun. That appears to be the logic behind the notion of using the car dashboard screen-and often the steering wheel-as a platform and interface for video games. Externally, wireless smartphone connections allow a driver to monitor their car’s performance and send remote instructions to warm up the vehicle or unlock the doors. ![]() ![]() Internally, a host of embedded processors handle tasks that range in complexity from rolling windows up and down to something close to autopilot. Modern cars have become just another computer peripheral.
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